How much work is in your product?

Pick what you are building and what it needs to do. The answer comes back as scope in hours and a realistic timeline, before you talk to anyone.

What are we building?
What does it need to do?
Design
Timeline

What projects like yours actually take

Each row is a real selection in the calculator above - tick the same modules and you get the same numbers.

ScopeWhat is in itScope in hoursTimeline
Proof of conceptMobile app, Accounts and roles400-670 hours7-12 weeks
MVPMobile app, Accounts and roles, Payments and subscriptions, Content management (CMS), Admin panel and analytics800-1,410 hours9-16 weeks
MVP, compressedMobile app, Accounts and roles, Payments and subscriptions, Content management (CMS), Admin panel and analytics960-1,700 hours7-12 weeks
SaaS web productWeb app, Accounts and roles, Payments and subscriptions, Content management (CMS), Admin panel and analytics, Third-party integrations840-1,560 hours9-17 weeks
AI feature in a live productAI feature in an existing product, AI: agent, RAG or generation, Third-party integrations, Admin panel and analytics630-1,410 hours7-16 weeks
Two-sided marketplaceMobile + web, Accounts and roles, Payments and subscriptions, Chat or messaging, Content management (CMS), Admin panel and analytics, Third-party integrations1,280-2,290 hours12-21 weeks
Regulated productWeb app, Accounts and roles, Payments and subscriptions, Admin panel and analytics, Compliance: GDPR, PCI, HIPAA, Accessibility (WCAG), Data migration from an existing system, Third-party integrations1,010-2,010 hours9-19 weeks
Full buildMobile + web, Accounts and roles, Payments and subscriptions, Content management (CMS), Chat or messaging, Video or media pipeline, AI: agent, RAG or generation, Admin panel and analytics, Third-party integrations, Realtime or live events, Offline mode and sync, Multiple languages, Compliance: GDPR, PCI, HIPAA, Accessibility (WCAG), Data migration from an existing system, Performance and load work2,200-4,300 hours20-40 weeks
Design onlyDesign only200-460 hours4-9 weeks

Behind the numbers: how long it takes to build a mobile app and how to read a development estimate.

Questions people ask

How much work is a typical project?
These are Kultrix hours, not a market average. An MVP - accounts, payments, content and an admin panel on one platform - is 800-1,410 hours of work over 9-16 weeks. A full build with the whole module list on mobile and web is 2,200-4,300 hours over 20-40 weeks. Kultrix does not publish rates or budgets: money is quoted in writing against your own scope, so write to us at kultrix.com/contact.
How long does it take?
A proof of concept runs 7-12 weeks, an MVP 9-16 weeks, a full build 20-40 weeks. Kultrix plans a week in focused project hours rather than in calendar hours, because meetings, review and releases are real.
How accurate is this estimate?
It is a range, and the range is wide on purpose. The hours come from how Kultrix has actually scoped comparable projects, not from a market average.
What is not included?
Ongoing support, infrastructure costs and third-party licences. Design, development, QA and release are inside every Kultrix estimate, and QA is a named 15 percent of the hours.
Do I have to talk to sales to get the breakdown?
No. Leave an email and the full module-by-module breakdown arrives by email. If you want it scoped to your product after that, write to us at kultrix.com/contact.

The estimate above is hours. These pages say what those hours are spent on.