Digital Product Agency

We Build Apps You'll Love

UI/UX design, mobile apps, and web platforms - from concept to launch.

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what it costs

A mobile MVP is $24,000-$43,000

Accounts, payments, content and an admin panel: 800-1,410 hours over 9-16 weeks. Design and development is $35 per hour, QA and project management $20 per hour each, $30.50 per hour blended across the team. We build from Lviv, Ukraine. Price your own scope at kultrix.com/cost-calculator.

testimonials

Success stories

Read what our clients say about partnering with us for successful design and development.

What impressed us most was how Kultrix handled the full stack - frontend, backend, and mobile - with one cohesive team. Communication was clear, delivery was predictable, and the final product exceeded what we initially scoped.

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Frank W.

Kultrix built both our web platform and mobile app from scratch. Their team understood the complexity of our industrial workflows and translated them into clean, intuitive interfaces. We launched on time and our operators adopted the tools immediately.

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Dinant V.

Kultrix handled everything for us - landing page, dashboard, mobile app, and even a Chrome extension. Having one team own the entire product surface meant everything felt connected and consistent. They shipped fast and the quality speaks for itself.

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Timur G.

Kultrix has been our go-to partner for multiple projects - from marketing websites to full mobile applications and backend systems. They scale up when we need speed and maintain consistency across every project. Reliable, fast, and technically strong.

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Musa S.

Working with Kultrix on our mobile app and backend was seamless. They brought strong product thinking to every sprint, not just code. When priorities shifted, they adapted quickly without losing momentum. Exactly the kind of partner a product team needs.

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Taj S.

We needed a team that could handle mobile development, server infrastructure, and AI features all at once. Kultrix delivered on all three fronts. Our fitness platform went from concept to production in under four months with zero compromises on quality.

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Laurent D.

Kultrix developed our mobile app and the entire backend infrastructure. They took ownership of the architecture decisions early on, which saved us months of rework. The app runs smoothly and our users love the experience.

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Taras L.

We have been working with Kultrix for years now, from software development to ongoing design work. They consistently deliver quality and understand our product deeply. It feels like an extension of our own team rather than an external partner.

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Marlon M.

start with us

Tell us what you want to build

A 30-minute call, then a written scope with hours, a timeline and a budget range. No payment and no commitment at that stage.

our blog

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FAQ

Frequently Asked Questions

Absolutely. Most of our clients come to us with a concept, not a spec. We run a discovery phase where we help you define the scope, features, and user flows. You focus on the business vision, we handle the technical side from day one.

It depends on scope, so we publish the rate and the hours behind it instead of one number. Design and development is $35 per hour. QA and testing and project management are $20 per hour each. Across a full team that blends to $30.50 per hour, because a project splits 70% design and development, 15% QA and 15% project management. A mobile MVP with accounts, payments, content and an admin panel is 800-1,410 hours, or $24,000-$43,000. A web SaaS with accounts, payments, an admin panel, third-party integrations and a second language is 800-1,500 hours, or $24,000-$46,000. Mobile plus web with the full module set is $67,000-$131,000. Ongoing support, infrastructure and third-party licences are quoted separately, and the module-by-module breakdown for your own scope is at kultrix.com/cost-calculator.

A mobile MVP runs 9-16 weeks, a web SaaS with integrations and a second language 9-17 weeks, and a full platform across mobile and web 20-40 weeks. Our largest recent build was 3,086 hours over 31 weeks with a team of five to six, and every other estimate is measured against it. Timelines assume 18 focused hours per person per week, not 40, because meetings, review, releases and time off are already taken out. You see working builds every two weeks, not one reveal at the end.

Kultrix is a product team in Lviv, Ukraine, building web and mobile products for clients worldwide. A full project team is five to six people: roughly one project manager, one designer, two to three developers and one QA engineer. Team size grows with scope but stops at six, because above that coordination eats the gain faster than it adds throughput.

Yes, 100%. Once the project is paid for, you own everything: source code, designs, assets, accounts. No lock-in, no licensing fees. You can take it to any developer if you ever want to.

Yes. If you have Figma files or a prototype ready, we can skip the design phase and go straight to development. We will review the designs for technical feasibility and flag anything that might cause issues on real devices.

It happens on every project and we plan for it. We work in 2-week sprints, so you can reprioritize features at the start of each sprint. Major scope changes may affect timeline and budget, but we will always discuss that transparently before proceeding.

Yes. We specialize in React Native, which lets us build one codebase that runs natively on both platforms. You get the quality of a native app without paying to build it twice.

Just your idea and 30 minutes for a call. We will walk through your concept, ask the right questions, and follow up with a rough scope and estimate within a few days. No payment, no commitment at that stage.